OSRSBox Database

A complete and up-to-date database of Old School Runescape (OSRS) items, monsters and prayers available via a Python package, JSON API, and RESTful API.

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A complete and up-to-date database of Old School Runescape (OSRS) items, monsters and prayers

This project hosts a complete and up-to-date database items, monsters and prayers in OSRS. Complete means it holds every single item, monster and prayer in OSRS. Up-to-date means this database is updated after every weekly game update to ensure accurate information.

The item database has extensive properties for each item: a total of 27 properties for every item, an additional 16 properties for equipable items, and an additional 3 properties for equipable weapons. These properties include the item ID and name, whether an item is tradeable, stackable, or equipable or if the item is members only. For any equipable item, there are additional properties about combat stats; for example, what slash attack bonus, magic defence bonus or prayer bonus that an item provides. For weapons, additional properties are added which include attack speed, combat stance and weapon type information.

The monster database also has extensive properties: a total of 44 unique properties for each monster, as well as an array of item drops for each monster that has 6 additional properties per item drop. The base properties include the monster ID, name, member status, slayer properties, attack type, max hit, attack types and all monster combat stats. Each monster also has an associated array of drops which document the item ID, name, rarity, quantity, and any requirements to get the drop.

The prayer database documents each prayer that available in-game and has detailed properties: a total of 8 properties for every prayer. The base properties include the prayer name, members status, description, requirements, and bonuses that it provides.

Table of Contents

Project Summary

The osrsbox-db project provides data for three different categories:

  1. Items
  2. Monsters
  3. Prayers

The osrsbox-db project and data is accessible using four methods:

  1. The Python PyPi package
  2. The RESTful API
  3. The Static JSON API
  4. The GitHub development repository

With four different methods to access data… most people will have the following question: Which one should I use? The following list is a short-sharp summary of the options:

  1. The Python PyPi package: Use this if you are programming anything in Python - as it is the simplest option. Install using pip, and you are ready to do anything from experimenting and prototyping, to building a modern web app using something like Flask.
  2. The RESTful API: Use this if you are not programming in Python, and want an Internet-accessible API with rich-quering including filtering, sorting and projection functionality.
  3. The Static JSON API: Use this if you want Internet-accessible raw data (JSON files and PNG images) and don’t need queries to filter data. This is a good option if you want to dump the entire database contents, and saves the RESTful API from un-needed traffic.
  4. The GitHub development repository: The development repository provides the code and data to build the database. I would not recommend using the development repository unless you are (really) interested in the project or you want to contribute to the project.

The osrsbox Python PyPi Package

If you want to access the item and monster database programmatically using Python, the simplest option is to use the osrsbox package available from PyPi. You can load the item and/or monster database and process item objects, monster objects, and their properties.

Package Quick Start

Package Requirements

For the osrsbox PyPi package you must meet the following requirements:

If you are using Python 3.6, the dataclasses package will automatically be installed. If you are using Python 3.7 or above, the dataclasses package is part of the standard library and will not be installed automatically.

Package Installation

The easiest way to install the osrsbox package is through the Python Package Index using the pip command. You need to have pip installed - and make sure it is updated (especially on Windows). Then you can install the osrsbox package using the following pip command:

pip install osrsbox

Package Upgrading

The package is consistently updated - usually after each weekly in-game update. This is because the in-game update usually introduces additional items into the game or changes existing items. Therefore, you should regularly check and update the osrsbox package. To achieve this, run pip with the upgrade flag, as demonstrated in the following command:

pip install --upgrade osrsbox

Package Usage

The key use of the osrsbox package is to load and automate the processing of OSRS items and their associated metadata. You can load the package using import osrsbox, however, you probably want to load the items_api module or monsters_api module. A simple example of using the package to load all the items, then loop and print out the item ID and name of every item in OSRS is provided below:

phoil@gilenor ~ $ python3.6
Python 3.6.8 (default, Jan 14 2019, 11:02:34) 
[GCC 8.0.1 20180414 (experimental) [trunk revision 259383]] on linux
Type "help", "copyright", "credits" or "license" for more information.
>>> from osrsbox import items_api
>>> items = items_api.load()
>>> for item in items:
...     print(item.id, item.name)

Instead of using the Python interpreter, you can also write a simple script and import the osrsbox Python package. An example script is provided below, this time for the monsters_api:

#!/usr/bin/python3

from osrsbox import monsters_api

monsters = monsters_api.load()
for monster in monsters:
    print(monster.id, monster.name)

If you would like to review additional examples of using the osrsbox Python API, have a look at the items_api_examples folder and monsters_api_examples folder. There are a number of scripts available that provide examples of loading and processing data using the Python API.

The osrsbox RESTful API

The official osrsbox-api GitHub repository hosts the source code used for the RESTful API. The official osrsbox-api project is available from:

The link provided above has an API landing page with detailed information on the project including a project summary, API endpoints, and links to useful documentation. Also, have a look at the official osrsbox-api project README for more information. The README has a tutorial on how to build the API docker environment locally for testing purposes which might be useful.

The osrsbox Static JSON API

This project also includes an Internet-accessible, static JSON API for all items/monsters in the database. The JSON API was originally written for the osrsbox-tooltips project but has since been used for a variety of other projects. The JSON API is useful when you do not want to write a program in Python (as using the PyPi package is probably easier), but would like to fetch the database information programmatically over the Internet, and receive the data back in nicely structured JSON syntax. A key example is a web application.

Static JSON API Files

The JSON API is available in the docs folder in the osrsbox-db project repository. This folder contains the publicly available database. Every file inside this specific folder can be fetched using HTTP GET requests. The base URL for this folder is https://www.osrsbox.com/osrsbox-db/. Simply append any name of any file from the docs folder to the base URL, and you can fetch this data. A summary of the folders/files provided in the JSON API are listed below with descriptions:

Accessing the Static JSON API

The JSON file for each OSRS item can be directly accessed using unique URLs provide through the osrsbox.com base URL. As mentioned, you can fetch JSON files using a unique URL, but cannot modify any JSON content. Below is a list of URL examples for items and monsters in the osrsbox-db database:

As displayed by the links above, each item or monster is stored in the osrsbox-db repository, under the items-json folder or monsters-json folder. In addition to the single JSON files for each item, many other JSON files can be fetched. Some more examples are provided below:

So how can you get and use these JSON files about OSRS items? It is pretty easy but depends on what you are trying to accomplish and what programming language you are using. Some examples are provided in the following subsections.

Accessing the JSON API using Command Line Tools

Take a simple example of downloading a single JSON file. In a Linux system, we could use the wget command to download a single JSON file, as illustrated in the example code below:

wget https://www.osrsbox.com/osrsbox-db/items-json/12453.json

You could perform a similar technique using the curl tool:

curl https://www.osrsbox.com/osrsbox-db/items-json/12453.json

For Windows users, you could use PowerShell:

Invoke-WebRequest -Uri "https://www.osrsbox.com/osrsbox-db/items-json/12453.json" -OutFile "12453.json"

Accessing the JSON API using Python

Maybe you are interested in downloading a single (or potentially multiple) JSON files about OSRS items and processing the information in a Python program. The short script below downloads the 12453.json file using Python’s urllib library, loads the data as a JSON object and prints the contents to the console. The code is a little messy, primarily due to supporting both Python 2 and 3 - as you can see from the try and except importing method implemented.

import json

try:
    from urllib.request import urlopen
except ImportError:
    from urllib2 import urlopen

url = ("https://www.osrsbox.com/osrsbox-db/items-json/12453.json")
response = urlopen(url)
data = response.read().decode("utf-8")
json_obj = json.loads(data)
print(json_obj)

Accessing the JSON API using JavaScript

Finally, let’s have a look at JavaScript (specifically jQuery) example to fetch a JSON file from the osrsbox-db and build an HTML element to display in a web page. The example below is a very simple method to download the JSON file using the jQuery getJSON function. Once we get the JSON file, we loop through the JSON entries and print each key and value (e.g., name and Black wizard hat (g)) on its own line in a div element.

<!DOCTYPE html>
<html>
  <head>
    <script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script>
    <script>
      $(document).ready(function(){
          $("button").click(function(){
              $.getJSON("https://www.osrsbox.com/osrsbox-db/items-json/12453.json", function(result){
                  $.each(result, function(i, field){
                      $("div").append(i + " " + field + "<br>");
                  });
              });
          });
      });
    </script>
  </head>
  <body>
    <button>Get JSON data</button>
    <div></div>
  </body>
</html>

The osrsbox-db GitHub Repository

The official osrsbox-db GitHub repository hosts the source code for the entire osrsbox-db project. The Python PyPi package is located in the osrsbox folder of the official development repository, while the other folders in this repository are used to store essential data and Python modules to build the item database.

Using the Development Repository

If using this repository (the development version), you will need to fulfill some specific requirements. This includes having the following tools available on your system:

As a short example, I configured my Ubuntu 18.04 system to run the development repository code using the following steps:

sudo apt update
sudo apt install python3-pip

These two commands will install the pip3 command, allowing the installation of Python packages. Then you can use pip3 to install additional packages. The development repository requires a variety of Python packages in addition to the mandatory dataclasses package. These package requirements are documented in the requirements.txt file. It is recommended to use the venv module to set up your environment, then install the specified requirements. As an example, the following workflow is provided for Linux-based environments (make sure python3 is available first):

git clone --recursive https://github.com/osrsbox/osrsbox-db.git
cd osrsbox-db
python -m venv venv
source venv/bin/activate
pip3 install -r requirements.txt

When you have finished with working in the osrsbox-db repository, make sure to deactivate the current venv environment using:

deactivate

Summary of Repository Structure

Item, Monster and Prayer Database Schemas

Technically, the osrsbox-db is not really a database - more specifically it should be called a data set. Anyway… the contents in the item/monster/prayer database need to adhere to a specified structure, as well as specified data types for each property. This is achieved (documented and tested) using the Cerberus project. The Cerberus schema is useful to determine the properties that are available for each entity, and the types and requirements for each property, including:

The Cerberus schemas are provided in a dedicated repository called osrsbox/schemas, and implorted into this project as a submodule - this is because the schemas are used in other repositories and central management is required. The schemas are loaded into the data/schemas folder and includes:

  1. schema-items.json: This file defines the item schema, the defined properties, the property types, and some additional specifications including regex validation, and/or property type specification.
  2. schema-monsters.json: This file defines the monster schema, the defined properties, the property types, and some additional specifications including regex validation, and/or property type specification.
  3. schema-prayers.json: This file defines the prayer schema, the defined properties, the property types, and some additional specifications including regex validation, and/or property type specification.

All Cerberus schema files are authored using Cerberus version 1.3.2. This project uses the Cerberus PyPi package.

The Item Database

Each item is represented by Python objects when using the PyPi osrsbox package, specifically using Python dataclass objects. Additionally, the data is accessible directly by parsing the raw JSON files. There are three types of objects, or classifications of data, that can be used to represent part of an in-game OSRS item, each outlined in the following subsections.

Item Properties

An ItemProperties object type includes basic item metadata such as id, name, examine text, store cost, highalch and lowalch values and quest_item association. Every item object in the item database has all of these properties. If you are parsing the raw JSON files all of these properties are in the root of the JSON document - so they are not nested. All of the properties available are listed in the table below including the property name, the data types used, a description of the property, if the property is required to be populated, and if the property is nullable (able to be set to null or None).

Property Data type Description Required Nullable
id integer Unique OSRS item ID number. True False
name string The name of the item. True False
last_updated string The last time (UTC) the item was updated (in ISO8601 date format). True False
incomplete boolean If the item has incomplete wiki data. True False
members boolean If the item is a members-only. True False
tradeable boolean If the item is tradeable (between players and on the GE). True False
tradeable_on_ge boolean If the item is tradeable (only on GE). True False
stackable boolean If the item is stackable (in inventory). True False
stacked integer If the item is stacked, indicated by the stack count. True True
noted boolean If the item is noted. True False
noteable boolean If the item is noteable. True False
linked_id_item integer The linked ID of the actual item (if noted/placeholder). True True
linked_id_noted integer The linked ID of an item in noted form. True True
linked_id_placeholder integer The linked ID of an item in placeholder form. True True
placeholder boolean If the item is a placeholder. True False
equipable boolean If the item is equipable (based on right-click menu entry). True False
equipable_by_player boolean If the item is equipable in-game by a player. True False
equipable_weapon boolean If the item is an equipable weapon. True False
cost integer The store price of an item. True False
lowalch integer The low alchemy value of the item (cost * 0.4). True True
highalch integer The high alchemy value of the item (cost * 0.6). True True
weight float The weight (in kilograms) of the item. True True
buy_limit integer The Grand Exchange buy limit of the item. True True
quest_item boolean If the item is associated with a quest. True False
release_date string Date the item was released (in ISO8601 format). True True
duplicate boolean If the item is a duplicate. True False
examine string The examine text for the item. True True
icon string The item icon (in base64 encoding). True False
wiki_name string The OSRS Wiki name for the item. True True
wiki_url string The OSRS Wiki URL (possibly including anchor link). True True
equipment dict The equipment bonuses of equipable armour/weapons. True True
weapon dict The weapon bonuses including attack speed, type and stance. True True

Item Equipment

Many items in OSRS are equipable, this includes armor, weapons, and other wearable items. Any equipable item has additional properties stored as an ItemEquipment object type - including attributes such as attack_slash, defence_crush and melee_strength values. The ItemEquipment object is nested within an ItemProperties. If you are parsing the raw JSON files, this data is nested under the equipment key. It is very important to note that not all items in OSRS are equipable. Only items with the equipable_by_player property set to true are equipable. The equipable property is similar, but this is the raw data extracted from the game cache - and can sometimes be incorrect (not equipable by a player). All of the properties available for equipable items are listed in the table below including the property name, the data types used, a description of the property, if the property is required to be populated, and if the property is nullable (able to be set to null or None).

Property Data type Description Required Nullable
attack_stab integer The attack stab bonus of the item. True False
attack_slash integer The attack slash bonus of the item. True False
attack_crush integer The attack crush bonus of the item. True False
attack_magic integer The attack magic bonus of the item. True False
attack_ranged integer The attack ranged bonus of the item. True False
defence_stab integer The defence stab bonus of the item. True False
defence_slash integer The defence slash bonus of the item. True False
defence_crush integer The defence crush bonus of the item. True False
defence_magic integer The defence magic bonus of the item. True False
defence_ranged integer The defence ranged bonus of the item. True False
melee_strength integer The melee strength bonus of the item. True False
ranged_strength integer The ranged strength bonus of the item. True False
magic_damage integer The magic damage bonus of the item. True False
prayer integer The prayer bonus of the item. True False
slot string The equipment slot associated with the item (e.g., head). True False
requirements dict An object of requirements {skill: level}. True True

Item Weapon

A select number of items in OSRS are equipable weapons. Any equipable item that is a weapon has additional properties stored as an ItemWeapon type object including attributes such as attack_speed and weapon_types values. Additionally, each weapon has an array of combat stances associated with it to determine the combat_style, attack_type, attack_style and any bonuses or combat experience association. The ItemWeapon object is nested within an ItemProperties object when using the Python API. If you are parsing the raw JSON files, this data is nested under the weapon key. It is very important to note that not all items in OSRS are equipable weapons. Only items with the equipable_weapon property set to true are equipable. All of the properties available for equipable weapons are listed in the table below including the property name, the data types used, a description of the property, if the property is required to be populated, and if the property is nullable (able to be set to null or None).

Property Data type Description Required Nullable
attack_speed integer The attack speed of a weapon (in game ticks). True False
weapon_type string The weapon classification (e.g., axes) True False
stances list An array of weapon stance information. True False

Item: Python Object Example

A description of the properties that each item in the database can have is useful, but sometimes it is simpler to provide an example. Below is a full example of an item as loaded in a Python object, specifically the Abyssal whip item. Since this item is a type of equipment, there is an EquipmentProperties object nested with combat bonuses. Additionally, this item is also a weapon, so there is a WeaponProperties object with extra information. If the item was not equipable, the EquipmentProperties property would be None and the equipable_by_player would be False. If the item was not a weapon, the WeaponProperties key would be None and the equipable_weapon would be False.

ItemProperties(
    id=4151,
    name='Abyssal whip',
    last_updated='2020-12-27',
    incomplete=False,
    members=True,
    tradeable=True,
    tradeable_on_ge=True,
    stackable=False,
    stacked=None,
    noted=False,
    noteable=True,
    linked_id_item=None,
    linked_id_noted=4152,
    linked_id_placeholder=14032,
    placeholder=False,
    equipable=True,
    equipable_by_player=True,
    equipable_weapon=True,
    cost=120001,
    lowalch=48000,
    highalch=72000,
    weight=0.453,
    buy_limit=70,
    quest_item=False,
    release_date='2005-01-26',
    duplicate=False,
    examine='A weapon from the abyss.',
    icon='iVBORw0KGgoAAAANSUhEUgAAACQAAAAgCAYAAAB6kdqOAAABvUlEQVR4Xu2Xv26DMBDG4QEyZECKIkVCKIoyVR26dOrQpUOHDn3/V3F7nL7689kGAo6z9JNuiH1wP+6PIU3zr2Jq3bRVkQ/Y7feBvfcn93o8upfDwT11XQKwOGQMwfYx9O7rcnaf52GEezuFgNdfn4JQ7RjAQojZLAAMcPJbAOH73PcloBTIQiEAG8MB7Pt6MQ+wSW1QAs6Kh1A/NgtnHyKMcZMUCP3AIBw0XcqmgU9qb4W0JwTIwuRAYHETF4FSIMkORjn1xCnjayy8lN/vLVY7TglfvBRGTJpZrpXM+my1f6DhPRdJs8M3nAPibGDseY9hVgHxzbh3chC22dkPQ8EnufddpBgI69Lk3B8hnPrwOsPEw7FYqUzoOsqBUtps8XUASh0bYbxZxUCcJZzCNnjOBGgDDBRD8d4tQAVgRAqEs2jusLOGEhaCgTQTgApLp/s5A0RBGMg3shx2YZb0fZUz9issD4VpsR4PkJ+uYbczJQr94rW7KT3yDJcegLtqeuRlAFa+0bdoeuTxPV2538Ixt1D86Vutr8IR16CSndzfoSpQLIDh09dmscL5lJICMUClw3JKD8tGXiVgfgACr1tEhnw7UAAAAABJRU5ErkJggg==',
    wiki_name='Abyssal whip',
    wiki_url='https://oldschool.runescape.wiki/w/Abyssal_whip',
    equipment=ItemEquipment(
        attack_stab=0,
        attack_slash=82,
        attack_crush=0,
        attack_magic=0,
        attack_ranged=0,
        defence_stab=0,
        defence_slash=0,
        defence_crush=0,
        defence_magic=0,
        defence_ranged=0,
        melee_strength=82,
        ranged_strength=0,
        magic_damage=0,
        prayer=0,
        slot='weapon',
        requirements={'attack': 70}
    ),
    weapon=ItemWeapon(
        attack_speed=4,
        weapon_type='whip',
        stances=[
            {
                'combat_style': 'flick',
                'attack_type': 'slash',
                'attack_style': 'accurate',
                'experience': 'attack',
                'boosts': None
            },
            {
                'combat_style': 'lash',
                'attack_type': 'slash',
                'attack_style': 'controlled',
                'experience': 'shared',
                'boosts': None},
            {
                'combat_style': 'deflect',
                'attack_type': 'slash',
                'attack_style': 'defensive',
                'experience': 'defence',
                'boosts': None
            }
        ]
    )
)

Item: JSON Example

A description of the properties that each item in the database can have is useful, but sometimes it is simpler to provide an example. Below is a full example of an item, specifically the Abyssal whip item. Since this item is a type of equipment, there is an equipment key with combat bonuses. Additionally, this item is also a weapon, so there is a weapon key with extra information. If the item was not equipable, the equipment key would be null and the equipable_by_player would be false. If the item was not a weapon, the weapon key would be null and the equipable_weapon would be false.

{
    "id": 4151,
    "name": "Abyssal whip",
    "last_updated": "2020-12-27",
    "incomplete": false,
    "members": true,
    "tradeable": true,
    "tradeable_on_ge": true,
    "stackable": false,
    "stacked": null,
    "noted": false,
    "noteable": true,
    "linked_id_item": null,
    "linked_id_noted": 4152,
    "linked_id_placeholder": 14032,
    "placeholder": false,
    "equipable": true,
    "equipable_by_player": true,
    "equipable_weapon": true,
    "cost": 120001,
    "lowalch": 48000,
    "highalch": 72000,
    "weight": 0.453,
    "buy_limit": 70,
    "quest_item": false,
    "release_date": "2005-01-26",
    "duplicate": false,
    "examine": "A weapon from the abyss.",
    "icon": "iVBORw0KGgoAAAANSUhEUgAAACQAAAAgCAYAAAB6kdqOAAABvUlEQVR4Xu2Xv26DMBDG4QEyZECKIkVCKIoyVR26dOrQpUOHDn3/V3F7nL7689kGAo6z9JNuiH1wP+6PIU3zr2Jq3bRVkQ/Y7feBvfcn93o8upfDwT11XQKwOGQMwfYx9O7rcnaf52GEezuFgNdfn4JQ7RjAQojZLAAMcPJbAOH73PcloBTIQiEAG8MB7Pt6MQ+wSW1QAs6Kh1A/NgtnHyKMcZMUCP3AIBw0XcqmgU9qb4W0JwTIwuRAYHETF4FSIMkORjn1xCnjayy8lN/vLVY7TglfvBRGTJpZrpXM+my1f6DhPRdJs8M3nAPibGDseY9hVgHxzbh3chC22dkPQ8EnufddpBgI69Lk3B8hnPrwOsPEw7FYqUzoOsqBUtps8XUASh0bYbxZxUCcJZzCNnjOBGgDDBRD8d4tQAVgRAqEs2jusLOGEhaCgTQTgApLp/s5A0RBGMg3shx2YZb0fZUz9issD4VpsR4PkJ+uYbczJQr94rW7KT3yDJcegLtqeuRlAFa+0bdoeuTxPV2538Ixt1D86Vutr8IR16CSndzfoSpQLIDh09dmscL5lJICMUClw3JKD8tGXiVgfgACr1tEhnw7UAAAAABJRU5ErkJggg==",
    "wiki_name": "Abyssal whip",
    "wiki_url": "https://oldschool.runescape.wiki/w/Abyssal_whip",
    "equipment": {
        "attack_stab": 0,
        "attack_slash": 82,
        "attack_crush": 0,
        "attack_magic": 0,
        "attack_ranged": 0,
        "defence_stab": 0,
        "defence_slash": 0,
        "defence_crush": 0,
        "defence_magic": 0,
        "defence_ranged": 0,
        "melee_strength": 82,
        "ranged_strength": 0,
        "magic_damage": 0,
        "prayer": 0,
        "slot": "weapon",
        "requirements": {
            "attack": 70
        }
    },
    "weapon": {
        "attack_speed": 4,
        "weapon_type": "whip",
        "stances": [
            {
                "combat_style": "flick",
                "attack_type": "slash",
                "attack_style": "accurate",
                "experience": "attack",
                "boosts": null
            },
            {
                "combat_style": "lash",
                "attack_type": "slash",
                "attack_style": "controlled",
                "experience": "shared",
                "boosts": null
            },
            {
                "combat_style": "deflect",
                "attack_type": "slash",
                "attack_style": "defensive",
                "experience": "defence",
                "boosts": null
            }
        ]
    }
}

The Monster Database

Each monster is represented by Python objects when using the PyPi osrsbox package, specifically using Python dataclass objects. Additionally, the data is accessible directly by parsing the raw JSON files. There are two types of objects, or classifications of data, that can be used to represent part of an in-game OSRS monster, each outlined in the following subsections.

Monster Properties

A MonsterProperties object type includes basic monster metadata such as id, name, examine text, combat_level, attack_speed and hitpoints values and slayer association such as slayer_masters who give this monster as a task. Every monster object in the monster database has all of these properties. If you are parsing the raw JSON files all of these properties are in the root of the JSON document - so they are not nested. All of the properties available are listed in the table below including the property name, the data types used, a description of the property, if the property is required to be populated, and if the property is nullable (able to be set to null or None).

Property Data type Description Required Nullable
id integer Unique OSRS monster ID number. True False
name string The name of the monster. True False
last_updated string The last time (UTC) the monster was updated (in ISO8601 date format). True True
incomplete boolean If the monster has incomplete wiki data. True False
members boolean If the monster is members only, or not. True False
release_date string The release date of the monster (in ISO8601 date format). True True
combat_level integer The combat level of the monster. True False
size integer The size, in tiles, of the monster. True False
hitpoints integer The number of hitpoints a monster has. True True
max_hit integer The maximum hit of the monster. True True
attack_type list The attack style (e.g., melee, magic, range) of the monster. True False
attack_speed integer The attack speed (in game ticks) of the monster. True True
aggressive boolean If the monster is aggressive, or not. True False
poisonous boolean If the monster poisons, or not True False
venomous boolean If the monster poisons using venom, or not True False
immune_poison boolean If the monster is immune to poison, or not True False
immune_venom boolean If the monster is immune to venom, or not True False
attributes list An array of monster attributes. True False
category list An array of monster category. True False
slayer_monster boolean If the monster is a potential slayer task. True False
slayer_level integer The slayer level required to kill the monster. True True
slayer_xp float The slayer XP rewarded for a monster kill. True True
slayer_masters list The slayer masters who can assign the monster. True False
duplicate boolean If the monster is a duplicate. True False
examine string The examine text of the monster. True False
wiki_name string The OSRS Wiki name for the monster. True False
wiki_url string The OSRS Wiki URL (possibly including anchor link). True False
attack_level integer The attack level of the monster. True False
strength_level integer The strength level of the monster. True False
defence_level integer The defence level of the monster. True False
magic_level integer The magic level of the monster. True False
ranged_level integer The ranged level of the monster. True False
attack_bonus integer The attack bonus of the monster. True False
strength_bonus integer The strength bonus of the monster. True False
attack_magic integer The magic attack of the monster. True False
magic_bonus integer The magic bonus of the monster. True False
attack_ranged integer The ranged attack of the monster. True False
ranged_bonus integer The ranged bonus of the monster. True False
defence_stab integer The defence stab bonus of the monster. True False
defence_slash integer The defence slash bonus of the monster. True False
defence_crush integer The defence crush bonus of the monster. True False
defence_magic integer The defence magic bonus of the monster. True False
defence_ranged integer The defence ranged bonus of the monster. True False
drops list An array of monster drop objects. True False

Monster Drops

Most monsters in OSRS drop items when they have been defeated (killed). All monster drops are stored in the drops property in an array containing properties about the item drop. When using the PyPi osrsbox package, these drops are represented by a list of MonsterDrops object type. When parsing the raw JSON files, the drops are stored in an array, that are nested under the drops key. The data included with the monster drops are the item id, item name, the drop rarity, whether the drop is noted and any drop_requirements. All of the properties available for item drops are listed in the table below including the property name, the data types used, a description of the property, if the property is required to be populated, and if the property is nullable (able to be set to null or None).

Property Data type Description Required Nullable
id integer The ID number of the item drop. True False
name string The name of the item drop. True False
members boolean If the drop is a members-only item. True False
quantity string The quantity of the item drop (integer, comma-separated or range). True True
noted boolean If the item drop is noted, or not. True False
rarity float The rarity of the item drop (as a float out of 1.0). True False
rolls integer Number of rolls from the drop. True False

Monster: Python Object Example

A description of the properties that each monster in the database can have is useful, but sometimes it is simpler to provide an example. Below is a full example of a monster, specifically the Abyssal demon monster. Please note that the number of item drops key data has been reduced to make the data more readable.

MonsterProperties(
    id=415,
    name='Abyssal demon',
    last_updated='2020-12-25',
    incomplete=False,
    members=True,
    release_date='2005-01-26',
    combat_level=124,
    size=1,
    hitpoints=150,
    max_hit=8,
    attack_type=['stab'],
    attack_speed=4,
    aggressive=False,
    poisonous=False,
    venomous=False,
    immune_poison=False,
    immune_venom=False,
    attributes=['demon'],
    category=['abyssal demon'],
    slayer_monster=True,
    slayer_level=85,
    slayer_xp=150.0,
    slayer_masters=[
        'vannaka',
        'chaeldar',
        'konar',
        'nieve',
        'duradel'
    ],
    duplicate=False,
    examine='A denizen of the Abyss!',
    wiki_name='Abyssal demon (Standard)',
    wiki_url='https://oldschool.runescape.wiki/w/Abyssal_demon#Standard',
    attack_level=97,
    strength_level=67,
    defence_level=135,
    magic_level=1,
    ranged_level=1,
    attack_bonus=0,
    strength_bonus=0,
    attack_magic=0,
    magic_bonus=0,
    attack_ranged=0,
    ranged_bonus=0,
    defence_stab=20,
    defence_slash=20,
    defence_crush=20,
    defence_magic=0,
    defence_ranged=20,
    drops=
    [
        MonsterDrop(
            id=592,
            name='Ashes',
            members=False,
            quantity='1',
            noted=False,
            rarity=1.0,
            rolls=1
        ),
        ...
        MonsterDrop(
            id=4151,
            name='Abyssal whip',
            members=True,
            quantity='1',
            noted=False,
            rarity=0.001953125,
            rolls=1
        )
    ]
)

Monster: JSON Example

A description of the properties that each monster in the database can have is useful, but sometimes it is simpler to provide an example. Below is a full example of a monster, specifically the Abyssal demon monster. Please note that the number of item drops key data has been reduced to make the data more readable.

{
    "id": 415,
    "name": "Abyssal demon",
    "last_updated": "2020-12-25",
    "incomplete": false,
    "members": true,
    "release_date": "2005-01-26",
    "combat_level": 124,
    "size": 1,
    "hitpoints": 150,
    "max_hit": 8,
    "attack_type": [
        "stab"
    ],
    "attack_speed": 4,
    "aggressive": false,
    "poisonous": false,
    "venomous": false,
    "immune_poison": false,
    "immune_venom": false,
    "attributes": [
        "demon"
    ],
    "category": [
        "abyssal demon"
    ],
    "slayer_monster": true,
    "slayer_level": 85,
    "slayer_xp": 150.0,
    "slayer_masters": [
        "vannaka",
        "chaeldar",
        "konar",
        "nieve",
        "duradel"
    ],
    "duplicate": false,
    "examine": "A denizen of the Abyss!",
    "wiki_name": "Abyssal demon (Standard)",
    "wiki_url": "https://oldschool.runescape.wiki/w/Abyssal_demon#Standard",
    "attack_level": 97,
    "strength_level": 67,
    "defence_level": 135,
    "magic_level": 1,
    "ranged_level": 1,
    "attack_bonus": 0,
    "strength_bonus": 0,
    "attack_magic": 0,
    "magic_bonus": 0,
    "attack_ranged": 0,
    "ranged_bonus": 0,
    "defence_stab": 20,
    "defence_slash": 20,
    "defence_crush": 20,
    "defence_magic": 0,
    "defence_ranged": 20,
    "drops": [
        {
            "id": 1623,
            "name": "Uncut sapphire",
            "members": true,
            "quantity": "1",
            "noted": false,
            "rarity": 0.009765625,
            "rolls": 1
        },
        ...
        {
            "id": 4151,
            "name": "Abyssal whip",
            "members": true,
            "quantity": "1",
            "noted": false,
            "rarity": 0.001953125,
            "rolls": 1
        }
    ]
}

The Prayer Database

Each prayer is represented by Python objects when using the PyPi osrsbox package, specifically using Python dataclass objects Additionally, the data is accessible directly by parsing the raw JSON files. All prayer data is stored in a single object to represent the properties of an in-game OSRS prayer, which is outlined in the following subsection.

Prayer Properties

A PrayerProperties object type includes basic prayer metadata such as id, name, description text, drain_per_minute, requirements and bonuses values. Every prayer object in the prayer database has all of these properties. If you are parsing the raw JSON files all of these properties are in the root of the JSON document - so they are not nested. All of the properties available are listed in the table below including the property name, the data types used, a description of the property, if the property is required to be populated, and if the property is nullable (able to be set to null or None).

Property Data type Description Required Nullable
id integer Unique prayer ID number. True False
name string The name of the prayer. True False
members boolean If the prayer is members-only. True False
description string The prayer description (as show in-game). True False
drain_per_minute float The prayer point drain rate per minute. True False
wiki_url string The OSRS Wiki URL. True False
requirements dict The stat requirements to use the prayer. True False
bonuses dict The bonuses a prayer provides. True False
icon string The prayer icon. True False

Prayer: Python Object Example

A description of the properties that each prayer in the database can have is useful, but sometimes it is simpler to provide an example. Below is a full example of a prayer, specifically the Rigour prayer, as loaded in the osrsbox PyPi Python package.

PrayerProperties(
    id=28,
    name='Rigour',
    members=True,
    description='Increases your Ranged attack by 20% and damage by 23%, and your defence by 25%.',
    drain_per_minute=40.0,
    wiki_url='https://oldschool.runescape.wiki/w/Rigour',
    requirements={'prayer': 74, 'defence': 70},
    bonuses={'ranged': 20, 'ranged_strength': 25, 'defence': 23}, 
    icon='iVBORw0KGgoAAAANSUhEUgAAABwAAAAYCAYAAADpnJ2CAAABMklEQVR42rWW3Q0CIRCEjwJ8tgBrMPHZFmzAIny0gOvA+izAGjCYcMwNswucSrLJHT/7McvyM02bSojTfwo7Tv8h3h/PqKFfTSTEYqUuwTRQ9R8Erp0XdV79ANBWw7Y/7Mw2W7mhqDSGxTkC0vf5eqqg2I99CKAOVXZ0mY+Lw/SdgFjHk7DD3xE+hLZsINR2+BQMlXG7Gu8Cc2jyt4KketWWw22HWYTUWqcMsYzVcmIBMFQZqBSxmvl1+xj2Z7XdQByQHbKSDET1qNCB1uuHs1ZhY2NgQ2W9fpbCEaAT0jpLeZAKaQvmJI3OUs5QhHoZqoDuWcr7jDe4lURqL3bcIOsTxwJbxmvdcV0FeQPgPmydpZ3KJvcg904bVNi+GwegCPYgG2D1g6nXfvCu4cdRy9rlDXGzl98mKbMMAAAAAElFTkSuQmCC'
)

Prayer: JSON Example

A description of the properties that each prayer in the database can have is useful, but sometimes it is simpler to provide an example. Below is a full example of a prayer, specifically the Rigour prayer, as a JSON object.

    "id": 28,
    "name": "Rigour",
    "members": true,
    "description": "Increases your Ranged attack by 20% and damage by 23%, and your defence by 25%.",
    "drain_per_minute": 40.0,
    "wiki_url": "https://oldschool.runescape.wiki/w/Rigour",
    "requirements": {
        "prayer": 74,
        "defence": 70
    },
    "bonuses": {
        "ranged": 20,
        "ranged_strength": 25,
        "defence": 23
    },
    "icon": "iVBORw0KGgoAAAANSUhEUgAAABwAAAAYCAYAAADpnJ2CAAABMklEQVR42rWW3Q0CIRCEjwJ8tgBrMPHZFmzAIny0gOvA+izAGjCYcMwNswucSrLJHT/7McvyM02bSojTfwo7Tv8h3h/PqKFfTSTEYqUuwTRQ9R8Erp0XdV79ANBWw7Y/7Mw2W7mhqDSGxTkC0vf5eqqg2I99CKAOVXZ0mY+Lw/SdgFjHk7DD3xE+hLZsINR2+BQMlXG7Gu8Cc2jyt4KketWWw22HWYTUWqcMsYzVcmIBMFQZqBSxmvl1+xj2Z7XdQByQHbKSDET1qNCB1uuHs1ZhY2NgQ2W9fpbCEaAT0jpLeZAKaQvmJI3OUs5QhHoZqoDuWcr7jDe4lURqL3bcIOsTxwJbxmvdcV0FeQPgPmydpZ3KJvcg904bVNi+GwegCPYgG2D1g6nXfvCu4cdRy9rlDXGzl98mKbMMAAAAAElFTkSuQmCC"
}

Project Contribution

This project would thoroughly benefit from contributions from additional developers. Please feel free to submit a pull request if you have code that you wish to contribute - I would thoroughly appreciate the helping hand. For any code contributions, the best method is to open a new GitHub pull request in the project repository. Also, feel free to contact me (e.g., on the Discord server) if you wish to discuss contribution before making a pull request. If you are not a software developer and want to contribute, even something as small as Staring this repository really makes my day and keeps me motivated!

Crowd Sourcing Item Skill Requirements

A really manual part of the item database is the item.equipment.requirements data. So far, I have manually populated this data… for over 3,500 items! To keep this project alive, I have stopped adding in this data (as it takes a lot of time). Here is a summary of how the item skill requirements work:

    "item_id": {
        "skill_name": integer
    },
    "4151": {
        "attack": 70
    },

With some community help (by crowd sourcing) we could keep this data point fresh. If you find an error or want to add in a requirement, and want to contribute, here are the best ways to help:

FYI - there is currently no quest-associated requirements. This would be a great addition to the project, but seems to be a very complex thing to add.

Additional Project Information

This section contains additional information about the osrsbox-db project. For detailed information about the project see the osrsbox.com website for the official project page, and the Database tag to find blog posts about the project:

Project Feedback

I would thoroughly appreciate any feedback regarding the osrsbox-db project, especially problems with the inaccuracies of the data provided. So if you notice any problem with the accuracy of item property data, could you please let me know. The same goes for any discovered bugs, or if you have a specific feature request. The best method is to open a new Github issue in the project repository.

Project License

The osrsbox-db project is released under the GNU General Public License version 3 as published by the Free Software Foundation. You can read the LICENSE file for the full license, check the GNU GPL page for additional information, or check the tl;drLegal documentation for the license explained in simple English. The GPL license is specified for all source code contained in this project. Other content is specified under GPL if not listed in the Exceptions to GPL below.

Exceptions to GPL

Old School RuneScape (OSRS) content and materials are trademarks and copyrights of JaGeX or its licensors. All rights reserved. OSRSBox and the osrsbox-db project is not associated or affiliated with JaGeX or its licensors.

Additional data to help build this project is sourced from the OSRS Wiki. This primarily includes item and monster metadata that is not available in the OSRS cache. As specified by the Weird Gloop Copyright page, this content is licensed under CC BY-NC-SA 3.0 - Attribution-NonCommercial-ShareAlike 3.0 Unported license.

Project Attribution

The osrsbox-db project is a labor of love. I put a huge amount of time and effort into the project, and I want people to use it. That is the entire reason for its existence. I am not too fussed about attribution guidelines… but if you want to use the project please adhere to the licenses used. Please feel free to link to this repository or my OSRSBox website if you use it in your project - mainly so others can find it, and hopefully use it too!